![]() ![]() So I had to make my way and the rest is history.” “That didn’t exist as an industry or a job. “By the time I graduated, I told my professors that I was going to be making video games and they had no idea what I was talking about,” she said. She grew up in Bulgaria and got to work on one of the first video games made in the country while she was an architecture student. Zagorcheva joins TiMi following a long career at EA, where she most recently served as the head of development and operations for the DICE L.A. And possibly what I’m even more excited about is this chance to do everything right, to create a studio to create a culture, to form a team with no baggage - a clean slate to create something amazing.” That’s a rare rare opportunity in the industry. “What attracted me was new IP and the triple-A scale. “Any decision to move was not taken lightly,” Zagorcheva said. Warner was most recently working at Ubisoft in San Francisco. “It was obviously very attractive to me because it’s a once-in-a-lifetime opportunity.” “TiMi came to us with the capacity to be able to take risks with a blockbuster budget and a new intellectual property,” Warner said. ![]() Usually, the best talent is offered a choice between making another sequel or taking a personal risk to make a smaller-scale game, he said. He said he was excited about creating an original game and studio from the ground up. He previously worked on the Battlefield and Halo franchises at Electronic Arts and 343 Industries. Warner is a world-renowned game designer who will lead the Seattle team. Since joining TiMi as a creative director and studio director in May 2020, Warner has been actively recruiting and the existing team has been working remotely. And so the teams kind of have two choices either go independent on a smaller scale or they continue to work on sequel after sequel.” With player spending consistently on the rise, Call of Duty: Mobile looks to be on track for a stellar first year, showing the massive appeal this traditionally console and PC IP has around the world and across all platforms.“It was attractive to me in the same way that it has been for a lot of our team members and that a lot of people in triple-A are now in these mega-franchises that really can’t do original titles,” Warner said. The game is also one of many that has seen a steady uptick in revenue amid the global COVID-19 pandemic. Blockbuster IPīy partnering with Tencent’s Timi Studios-known for its work on the blockbuster Honor of Kings-Activision has found huge early success with Call of Duty: Mobile, on a par with mobile’s other top shooters during their launch periods. has taken the lion’s share of revenue, generating $134 million from player spending to date, or 41 percent of the title’s total. The increased player spending has coincided with the worldwide lockdowns implemented amid the COVID-19 pandemic, which have kept many consumers at home for months. The title has seen an uptick in spending since February, peaking so far in May at approximately $53 million, up 62 percent since January and marking its second best month for revenue ever, just behind its launch month of October 2019 when grossed close to $55 million. This is 78 percent more than the amount generated by PUBG Mobile worldwide during the same period after it began monetizing in April 2018, and about 83 percent of what was spent in the iOS version of Fortnite in the same duration post-launch. To date, Call of Duty: Mobile has accumulated close to $327 million in player spending globally. 2 country for downloads, while Brazil ranks No. The installs racked up in the period following its global launch on Octoare more than Fortnite from Epic Games and PUBG Mobile from Tencent were able to generate in the same amount of time following their respective worldwide releases, at 78 million and 236 million, respectively.Ĭall of Duty: Mobile has proven most popular in the United States, where it has seen nearly 45 million downloads, or close to 18 percent of all installs. This total represents installs of all the game’s versions, including those operated by Activision-Blizzard and its international publishing partners.ĭeveloped in partnership with Tencent’s Timi Studios, the title has raced to this milestone in just over eight months. Call of Duty: Mobile from Activision has surpassed 250 million downloads worldwide, Sensor Tower Store Intelligence estimates reveal. ![]()
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